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My initial impressions of Dead Space 3 were more than a little bit on the negative side. The cover shooting, weird pacing and universal ammo all served to make the game feel like a poor man’s Dead Space 2 (coincidentally, my favorite game of this gen). Around Chapter 4 the game stumbles upon its most compelling concept: Exploring a variety of ruined ships, some of which are filled with loot. Then, around chapter 11, it changes again. Suddenly it’s like a really good version of Army of Two, and against all odds, it works. Dead Space 3 is far more ambitious than either of its predecessors, but it does sacrifice some polish for that scope.

I’m hoping the “classic” modes unlocked after the main campaign is finished offer a more traditional Dead Space experience, but as a fan of the series I can’t say I’m disappointed with the main campaign.

Those (not quite) microtransactions can fuck off though.

As always, you can follow Grey and Cory on Twitter.

Japanese Town Menaced by Giant Marble Phallus

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