Video Games

What Type of Game Is Marvel’s Midnight Suns?

What Type of Game Is Marvels Midnight Suns game genre tactical card game battler strategy strategic RPG Marvel's

Firaxis Games’ Marvel’s Midnight Suns is finally here and it’s an awful lot of fun — who wouldn’t want to team up with some of Marvel’s most notable heroes and save the world from an evil enchantress? But today we’re going to explain just what type of game Marvel’s Midnight Suns is, since it doesn’t exactly have the most descriptive title in the world.

Marvel’s Midnight Suns Is a Cross-Genre Superhero Game

Over the past several years, Firaxis rebooted the alien-busting XCOM series, but the game we’re talking about today isn’t simply XCOM with superheroes. Rather, Marvel’s Midnight Suns is essentially a turn-based tactical RPG with card-driven combat.

Granted, Firaxis’s own description is a little more elaborate, calling it “the ultimate crossover event combining the rich story, character relationships, customization and progression of an RPG with the tactical strategy and combat mechanics of a revolutionary new card-based tactics game,” but it’s still the same blend of genres.

Marvel’s Midnight Suns features turn-based, third-person battles where your team of superheroes takes on the forces of evil. But instead of ducking behind cover and blasting away at foes, you use attack, skill, and hero cards to bring your enemies down. That’s where the card battler mechanics come in.

As for the RPG elements, those typically come into play outside of battle, usually at your home base. You get to level up, talk to your teammates, hunt down magical ingredients, and more. Those activities aren’t absolutely compulsory, but they’ll make the game’s combat sections less challenging.

You can’t romance the other heroes, but making friends with them will pay dividends in combat. And there are other secrets and bonuses to be uncovered, provided you’re prepared to hunt for them.

So, to explain what type of game it is, Marvel’s Midnight Suns stitches together three genres: RPG, turn-based strategy, and card battler, but you’ll be too busy having a blast to notice the seams.

About the author

Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.