CD Projekt Red says The Witcher 3‘s delay was well received by fans who don’t want another bug-riddled game.
It’s no secret that quite a few big-name next-gen triple A blockbusters have been riddled with bugs or otherwised poorly polished, and its made the market increasingly weary of these titles. So, when CD Projekt Red announced that it needed a little more time to polish up The Witcher 3, the decision was met with praise, rather than criticism from gamers.
“Gamers …” said CD Projekt Red’s Adam Kiciński, “took our decision very well. [The] market is afraid of badly polished games on next-gen platforms.” Kiciński admitted that his team set the initial release date for the game too hastily, which is what led to the multiple delays.
“There’s a lot of small errors though, because the game is huge. It’s the only reason behind the delay. We didn’t assume it will be this big. Only after putting all the pieces together it turned out it’s bigger than the two first put together. Let me remind you: it’s open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do, we just have to do it. We don’t want to release the game with bugs that undermine the gameplay.”
Kiciński’s statement that the February release date was set too hastily does undermines the sentiment from CDP co-founder Marcin Iwiński who in May 2014 promised “no more delays” to the game. “This is not our first game; we are not newbies,” he said then – “we planned [the February 2015 date] well”.
Nonetheless, I would rather CD Projekt Red take their time and get it right.