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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Keane Ng Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/keaneng/</author_url><title>30 Percent of MMOG Players Buy Gold - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ogowWFnwHm"&gt;&lt;a href="https://www.escapistmagazine.com/30-percent-of-mmog-players-buy-gold/"&gt;30 Percent of MMOG Players Buy Gold&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/30-percent-of-mmog-players-buy-gold/embed/#?secret=ogowWFnwHm" width="600" height="338" title="&#x201C;30 Percent of MMOG Players Buy Gold&#x201D; &#x2014; The Escapist" data-secret="ogowWFnwHm" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>At least 30 percent of people who play MMOGs buy virtual goods and services, according to a World of Warcraft gold seller who believes that the practice should be licensed and supported by MMOG companies. Extreme Gold Fan, an anonymous World of Warcraft gold seller and buyer who runs WoW Gold Facts, a site about &#x201C;exposing the truth in the World of Warcraft Gold Industry,&#x201D; has told Eurogamer that he believes that the percentage of MMOG players who participate in real money transactions (RMT) for virtual currency and services is around 30 percent. He argues that because the practice is [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/53/53646.jpg</thumbnail_url></oembed>
