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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>A Sliding Block Puzzle Spoiled Silent Hill: Homecoming - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="rBtTdYxkhh"&gt;&lt;a href="https://www.escapistmagazine.com/a-sliding-block-puzzle-spoiled-silent-hill-homecoming/"&gt;A Sliding Block Puzzle Spoiled &lt;i&gt;Silent Hill: Homecoming&lt;/i&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/a-sliding-block-puzzle-spoiled-silent-hill-homecoming/embed/#?secret=rBtTdYxkhh" width="600" height="338" title="&#x201C;A Sliding Block Puzzle Spoiled &lt;i&gt;Silent Hill: Homecoming&lt;/i&gt;&#x201D; &#x2014; The Escapist" data-secret="rBtTdYxkhh" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>While puzzles can provide a dash of variety, developers must be careful not to make them too far removed from the rest of the game. Used properly, puzzles can enrich a game immeasurably, and few gamers could honestly say that there isn&#x2019;t satisfaction to be had in conquering some fiendish obstacle with nothing but raw brainpower. Not all puzzles are created equal, however, and in Issue 284 of The Escapist, Katie Williams talks about how a puzzle that&#x2019;s too hard or obscure can suck all the immersion out of the room. I&#x2019;ve gone to hell and back (like, literally. It&#x2019;s [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/34/34835.png</thumbnail_url></oembed>
