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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Jim H. Moreno Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/jimmoreno/</author_url><title>Allods Online: Treason - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="IO8MZFDqfg"&gt;&lt;a href="https://www.escapistmagazine.com/allods-online-treason/"&gt;&lt;I&gt;Allods Online&lt;/I&gt;: Treason&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/allods-online-treason/embed/#?secret=IO8MZFDqfg" width="600" height="338" title="&#x201C;&lt;I&gt;Allods Online&lt;/I&gt;: Treason&#x201D; &#x2014; The Escapist" data-secret="IO8MZFDqfg" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In the first part of this look at Allods Online, I wrote a small bit about the importance of story originality in MMORPGs. I briefly described the introductory episode for the Empire side of Allods Online, and how I think it has what it takes to capture our attention and keep us playing. This second part will look at the League side and how players begin the game for that faction. As with the Empire beginning, I think it has just enough of those same quality story elements to hook a players&#x2019; regard and have them wanting to continue playing. [&hellip;]</description><thumbnail_url>http://www.warcry.com/images/thumbnail/61240.jpg</thumbnail_url></oembed>
