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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Audiologs Make Games Sparkle With Plot - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="hJ9CpinxuV"&gt;&lt;a href="https://www.escapistmagazine.com/audiologs-make-games-sparkle-with-plot/"&gt;Audiologs Make Games Sparkle With Plot&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/audiologs-make-games-sparkle-with-plot/embed/#?secret=hJ9CpinxuV" width="600" height="338" title="&#x201C;Audiologs Make Games Sparkle With Plot&#x201D; &#x2014; The Escapist" data-secret="hJ9CpinxuV" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Once an obscure element, the audiolog has elevated into an integral part of game design. The audiolog has become a go-to for game designers when they want to insert a tasty nugget of plot or flavor into their games. The act of obtaining one of these used to be a novelty in games, arguably first utilized in the 1994 PC Game System Shock. Since then, audiologs have crept into many styles of games from shooters to RPGs. Graeme Virtue addresses the many uses of audiologs in issue #229 of The Escapist. The beauty of audiologs is that they&#x2019;re essentially in-game [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/61/61010.jpg</thumbnail_url></oembed>
