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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Keane Ng Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/keaneng/</author_url><title>Bethesda: Games Can Always Be Easier - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="1Oba7tw87P"&gt;&lt;a href="https://www.escapistmagazine.com/bethesda-games-can-always-be-easier/"&gt;Bethesda: Games Can Always Be Easier&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/bethesda-games-can-always-be-easier/embed/#?secret=1Oba7tw87P" width="600" height="338" title="&#x201C;Bethesda: Games Can Always Be Easier&#x201D; &#x2014; The Escapist" data-secret="1Oba7tw87P" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Bethesda&#x2019;s Brett Douville has outlined a few key goals to keep in mind when it comes to managing difficulty in mainstream games. The bottom line? Games can always be easier. The unfortunate truth these days is that unless you&#x2019;re making Ninja Gaiden or something, if you want your game to hit it big, you&#x2019;re more than likely going to have to make it relatively easy to beat. Nevermind the &#x201C;back in my day shields never regenerated!&#x201D; hollering of the crotchety hardcore bunch, games need to be playable in order to be consumed and enjoyed by the mass market. Which brings [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/49/49210.jpg</thumbnail_url></oembed>
