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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>BioWare: Mass Effect 3 Combat Perfected - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="RDYcH3t0FT"&gt;&lt;a href="https://www.escapistmagazine.com/bioware-mass-effect-3-combat-perfected/"&gt;BioWare: &lt;i&gt;Mass Effect 3&lt;/i&gt; Combat Perfected&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/bioware-mass-effect-3-combat-perfected/embed/#?secret=RDYcH3t0FT" width="600" height="338" title="&#x201C;BioWare: &lt;i&gt;Mass Effect 3&lt;/i&gt; Combat Perfected&#x201D; &#x2014; The Escapist" data-secret="RDYcH3t0FT" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The executive producer on Mass Effect 3 over at BioWare said that the team has made many combat improvements for this iteration. The first Mass Effect was an RPG with shooter elements while the combat gameplay shifted closer to a pure shooter with the sequel. In the cover story of this month&#x2019;s Game Informer, executive producer Casey Hudson at BioWare said that the response that the sequel earned from consumers and critics alike means the shift was a success. But now with the third game, Hudson said that the team has made further tweaks to bring the combat in line [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/34/34841.jpg</thumbnail_url></oembed>
