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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Tom Goldman Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/tomgoldman/</author_url><title>Blizzard Explains Tough Decisions Behind StarCraft II Trilogy - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="URNuaxbnOB"&gt;&lt;a href="https://www.escapistmagazine.com/blizzard-explains-tough-decisions-behind-starcraft-ii-trilogy/"&gt;Blizzard Explains Tough Decisions Behind &lt;i&gt;StarCraft II&lt;/i&gt; Trilogy&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/blizzard-explains-tough-decisions-behind-starcraft-ii-trilogy/embed/#?secret=URNuaxbnOB" width="600" height="338" title="&#x201C;Blizzard Explains Tough Decisions Behind &lt;i&gt;StarCraft II&lt;/i&gt; Trilogy&#x201D; &#x2014; The Escapist" data-secret="URNuaxbnOB" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The StarCraft II trilogy was developed to add more fun to the game, not for profit, according to Blizzard. When Blizzard first announced that StarCraft II was going to be divided into three games, each with a campaign focusing on a single race, fans took it to mean that they were going to have to pay three times for a single game. In a recent interview with Game Informer, StarCraft II lead designer Dustin Browder details Blizzard&#x2019;s thought process behind the division, and assures gamers that they&#x2019;re better off with a trilogy than a single title. Browder revealed that Blizzard [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/67/67671.jpg</thumbnail_url></oembed>
