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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>John Funk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/johnfunk/</author_url><title>Blizzard: Stop Trying to Copy WoW - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="1zOg8SsRwL"&gt;&lt;a href="https://www.escapistmagazine.com/blizzard-stop-trying-to-copy-wow/"&gt;Blizzard: Stop Trying to Copy &lt;I&gt;WoW&lt;/I&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/blizzard-stop-trying-to-copy-wow/embed/#?secret=1zOg8SsRwL" width="600" height="338" title="&#x201C;Blizzard: Stop Trying to Copy &lt;I&gt;WoW&lt;/I&gt;&#x201D; &#x2014; The Escapist" data-secret="1zOg8SsRwL" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>If you&#x2019;re a developer looking to get a piece of the MMORPG pie, trying to follow in World of Warcraft&#x2018;s footsteps is &#x201C;definitely not the right move,&#x201D; says Blizzard lead producer Shane Dabiri. If you&#x2019;re an aspiring up-and-coming game maker who wants to make MMOGs, there&#x2019;s no bigger aspiration than to achieve the success of World of Warcraft. WoW, which has singlehandedly dominated the online gaming space since it launched five years ago, is the Holy Grail of the Massive genre. Many have followed in its footsteps hoping to replicate its success as a money-printing machine, but none have even [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/59/59276.jpg</thumbnail_url></oembed>
