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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Keane Ng Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/keaneng/</author_url><title>Braid Cost $200,000 To Make - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="PwfTI9T0pM"&gt;&lt;a href="https://www.escapistmagazine.com/braid-cost-200000-to-make/"&gt;&lt;i&gt;Braid&lt;/i&gt; Cost $200,000 To Make&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/braid-cost-200000-to-make/embed/#?secret=PwfTI9T0pM" width="600" height="338" title="&#x201C;&lt;i&gt;Braid&lt;/i&gt; Cost $200,000 To Make&#x201D; &#x2014; The Escapist" data-secret="PwfTI9T0pM" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Not all indie games are built out of a few bucks, a bit of ingenuity and a whole lot of imagination. Some, like Jonathan Blow&#x2019;s Braid, cost $200,000, but that&#x2019;s mostly because Blow is too cool to live with his mom. The old capitalist adage that sometimes you gotta spend money to make money is evidently as true for indie games as it is selling novelty plungers. Braid dev Jonathan Blow, who has said that the game&#x2019;s been &#x201C;very profitable&#x201D; for him, has revealed that the game cost $200,000 to make. Speaking at his GDC panel &#x201C;Braving the stormy waters [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55281.jpg</thumbnail_url></oembed>
