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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>John Funk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/johnfunk/</author_url><title>Capcom's 10 Commandments of Development - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="nQl4zNwPXg"&gt;&lt;a href="https://www.escapistmagazine.com/capcoms-10-commandments-of-development/"&gt;Capcom&#x2019;s 10 Commandments of Development&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/capcoms-10-commandments-of-development/embed/#?secret=nQl4zNwPXg" width="600" height="338" title="&#x201C;Capcom&#x2019;s 10 Commandments of Development&#x201D; &#x2014; The Escapist" data-secret="nQl4zNwPXg" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>At DICE 2009, Resident Evil 5 producer Jun Takeuchi outlined the &#x201C;10 Commandments&#x201D; Capcom tried to adhere to as a developer &#x2013; rules that helped birth games like Lost Planet and Dead Rising. Takeuchi&#x2019;s commandments have been neatly summarized by Stephen Totilo over at MTV Multiplayer. Some of them are directly business-related, dealing with things like finances and budgets: 1. Keep staff turnover below 10 percent per annum. 2. Maintain the ability (and cash reserves) to increase personnel by 10 percent each year. 3. Keeping the first two points in mind, keep development cost fluctuation within 10%. Others are a [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/52/52328.jpg</thumbnail_url></oembed>
