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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>CD Projekt Created New Engine for Witcher 2's Story - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="oyOZxtWuft"&gt;&lt;a href="https://www.escapistmagazine.com/cd-projekt-created-new-engine-for-witcher-2s-story/"&gt;CD Projekt Created New Engine for &lt;i&gt;Witcher 2&#x2019;s&lt;/i&gt; Story&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/cd-projekt-created-new-engine-for-witcher-2s-story/embed/#?secret=oyOZxtWuft" width="600" height="338" title="&#x201C;CD Projekt Created New Engine for &lt;i&gt;Witcher 2&#x2019;s&lt;/i&gt; Story&#x201D; &#x2014; The Escapist" data-secret="oyOZxtWuft" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Its non-linear story is The Witcher 2&#x2019;s &#x201C;ultimate feature,&#x201D; says developer CD Projekt. CD Projekt senior producer Tomasz Gop said the developer had created a &#x201C;tailor-made engine&#x201D; for The Witcher 2, so that it could tell the story the studio wanted to tell without being constrained by the aging Neverwinter Nights engine used in the first game. Speaking at this weekend&#x2019;s Eurogamer Expo, Gop said that the engine had been written from scratch, allowing CD Projekt to enhance the game in all areas. This had given the studio the ability to build things on a much larger scale than before, [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/0/492.jpg</thumbnail_url></oembed>
