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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Console Shooters No Longer Innovate, Says Original GoldenEye Director - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="YKNzTvnheh"&gt;&lt;a href="https://www.escapistmagazine.com/console-shooters-no-longer-innovate-says-original-goldeneye-director/"&gt;Console Shooters No Longer Innovate, Says Original &lt;i&gt;GoldenEye&lt;/i&gt; Director&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/console-shooters-no-longer-innovate-says-original-goldeneye-director/embed/#?secret=YKNzTvnheh" width="600" height="338" title="&#x201C;Console Shooters No Longer Innovate, Says Original &lt;i&gt;GoldenEye&lt;/i&gt; Director&#x201D; &#x2014; The Escapist" data-secret="YKNzTvnheh" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Martin Hollis, director of the classic N64 shooter GoldenEye, thinks that console shooters have lost their way, and any innovation in the genre is happening on the PC. GoldenEye made such a splash when it was released, that more than a decade later it is still held up as an example of a movie tie-in that didn&#x2019;t suck, not to mention one of the games that defined the modern console shooter. But Hollis doesn&#x2019;t think that modern console shooters are really trying to do anything new anymore and instead are just rehashing the same old ideas. He said that he [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/26/26132.jpg</thumbnail_url></oembed>
