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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Keane Ng Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/keaneng/</author_url><title>Dead Space Wii Using MotionPlus - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ZjhseRYv0d"&gt;&lt;a href="https://www.escapistmagazine.com/dead-space-wii-using-motionplus/"&gt;&lt;i&gt;Dead Space&lt;/i&gt; Wii Using MotionPlus&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/dead-space-wii-using-motionplus/embed/#?secret=ZjhseRYv0d" width="600" height="338" title="&#x201C;&lt;i&gt;Dead Space&lt;/i&gt; Wii Using MotionPlus&#x201D; &#x2014; The Escapist" data-secret="ZjhseRYv0d" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Electronic Arts will be incorporating the Wii&#x2019;s special motion sensing technology in its upcoming on-rail shooter set in the Dead Space universe. Dead Space: Extraction will be &#x201C;taking advantage of the MotionPlus controller,&#x201D; EA Chief Operating Officer John Pleasants mentioned today at the Goldman Sachs Technology and Internet Conference. He also commented that the game would follow in the footsteps of the original game and emphasize dismemberment as a large part of its shooting action. &#x201C;Limbs and Sacks will be flying everywhere, plus we have all new enemies and bosses to test your skills,&#x201D; executive producer Steve Papoutsis later told [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55456.jpg</thumbnail_url></oembed>
