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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Destiny Ushers in a New Era of Blatant Cash Grabs - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Ga7B9GoVb3"&gt;&lt;a href="https://www.escapistmagazine.com/destiny-ushers-in-a-new-era-of-blatant-cash-grabs/"&gt;&lt;i&gt;Destiny&lt;/i&gt; Ushers in a New Era of Blatant Cash Grabs&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/destiny-ushers-in-a-new-era-of-blatant-cash-grabs/embed/#?secret=Ga7B9GoVb3" width="600" height="338" title="&#x201C;&lt;i&gt;Destiny&lt;/i&gt; Ushers in a New Era of Blatant Cash Grabs&#x201D; &#x2014; The Escapist" data-secret="Ga7B9GoVb3" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In the run-up to Destiny&#x2018;s much-hyped release, I remember at one point dismissively saying that it looked like just another brown corridor shooter set in seemingly endless successions of ruined buildings. I have to backtrack on those remarks a little bit. Brown, yes. Shooter, yes. Ruined buildings, yes. Just another, yes. But corridor? Not really. Oh sure, there are parts of it that involve linearly moving from place to place, often by the medium of elongated rooms, or &#x2018;corridors&#x2019; if you will, but the game is hardly based around them. It&#x2019;s a game of wide open spaces and free roam. [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/818/818492.png</thumbnail_url></oembed>
