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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Digital Download Pricing Is Wonky, Says Valve - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="bxEhkHxrt1"&gt;&lt;a href="https://www.escapistmagazine.com/digital-download-pricing-is-wonky-says-valve/"&gt;Digital Download Pricing Is Wonky, Says Valve&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/digital-download-pricing-is-wonky-says-valve/embed/#?secret=bxEhkHxrt1" width="600" height="338" title="&#x201C;Digital Download Pricing Is Wonky, Says Valve&#x201D; &#x2014; The Escapist" data-secret="bxEhkHxrt1" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Promotions and timely pricecuts can actually make a metagame out of buying games, says Valve&#x2019;s director of business development. Valve&#x2019;s Jason Holtman, director of business development, said today at the Montreal International Game Summit that the digital games market is very different from the way the industry has operated for years in the retail market. The idea that once a game is discounted, it must then stay in the bargain bin, is not valid in digital sales. He cited several examples of gamer purchasing habits on Steam and urged others to experiment with traditionally held notions. Doing so can create [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/49/49300.jpg</thumbnail_url></oembed>
