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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>William Bloodworth Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/williambloodworth/</author_url><title>Digital Serendipity - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="RlvhxTo5FI"&gt;&lt;a href="https://www.escapistmagazine.com/digital-serendipity/"&gt;Digital Serendipity&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/digital-serendipity/embed/#?secret=RlvhxTo5FI" width="600" height="338" title="&#x201C;Digital Serendipity&#x201D; &#x2014; The Escapist" data-secret="RlvhxTo5FI" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>An untimely glitch can ruin the cinematic immersion that videogame producers and developers have dedicated hefty budgets and thousands of hours to developing. Sure, gamers will forgive the occasional NPC walking into a tree, but even this minor offense derails the experience and reminds players that they are, in fact, playing a game. Most bugs rightly earn the ire of developers, producers, and gamers alike, but once in a while, something different happens. Some bugs find a niche and take on a life of their own. The Team Fortress series began with a Quake mod. Players had to take advantage [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/43/43015.png</thumbnail_url></oembed>
