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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>The Escapist Staff Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/theescapiststaff/</author_url><title>Editor's Choice - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="i2PaeKHkde"&gt;&lt;a href="https://www.escapistmagazine.com/editors-choice-43/"&gt;Editor&#x2019;s Choice&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/editors-choice-43/embed/#?secret=i2PaeKHkde" width="600" height="338" title="&#x201C;Editor&#x2019;s Choice&#x201D; &#x2014; The Escapist" data-secret="i2PaeKHkde" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In response to &#x201C;Fall of the House of Bellic&#x201D; from The Escapist Forum: There&#x2019;s a more practical reason sandbox games try not to end on this kind of plot note. The end of GTA4 was so empty and hollow that, however artistically interesting it may have been, I put down the controller and never again set foot in the world of GTA4. This was not the case with GTA3, VC, and SA&#x2026; the benefit of ending &#x201C;on top of the world&#x201D; in those games was that you then got to spend a great deal of time enjoying your mastery of [&hellip;]</description></oembed>
