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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Eschewing the Easy Path in Videogames - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="tcEA9SBoKw"&gt;&lt;a href="https://www.escapistmagazine.com/eschewing-the-easy-path-in-videogames/"&gt;Eschewing the Easy Path in Videogames&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/eschewing-the-easy-path-in-videogames/embed/#?secret=tcEA9SBoKw" width="600" height="338" title="&#x201C;Eschewing the Easy Path in Videogames&#x201D; &#x2014; The Escapist" data-secret="tcEA9SBoKw" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Making a tricky jump can sometimes be more rewarding than saving the galaxy. There&#x2019;s no denying that videogames are generally easier now than they were twenty years ago, but have we lost something by turning down the challenge level? In Issue 285 of The Escapist Chris Plante says that games like the super-difficult Super Meat Boy can remind us that some of the sweetest victories are the hardest won. Last month I survived the Tet Offensive, unraveled a high-level religious conspiracy, dethroned a malevolent king, became a benevolent king, commandeered a futuristic aircraft without an instruction manual and &#x2013; most [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/35/35569.png</thumbnail_url></oembed>
