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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>The Escapist Staff Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/theescapiststaff/</author_url><title>Everyday Developer - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="5cjij867nt"&gt;&lt;a href="https://www.escapistmagazine.com/everyday-developer/"&gt;Everyday Developer&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/everyday-developer/embed/#?secret=5cjij867nt" width="600" height="338" title="&#x201C;Everyday Developer&#x201D; &#x2014; The Escapist" data-secret="5cjij867nt" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In response to &#x201C;Christmas Eve&#x201D; from The Escapist Forum: Unfortunately in this case, as someone mentioned above with aim vs spirit, this was a case of the writer being in the moral AND the technical right. Games like EVE try to create something special, and cynical profiteers try to violate that. Yes, someone may very well have come up badly for losing that ISK-merchant fleet, but they were breaking both the rules AND the spirit of the game. Now maybe they felt forced to, but in this case, it&#x2019;s rules and spirit vs feeling bad for someone who knew, one [&hellip;]</description></oembed>
