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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Russ Pitts Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/russpitts/</author_url><title>Everyday Developer - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Xl4kLFNWKR"&gt;&lt;a href="https://www.escapistmagazine.com/everyday-developer-2/"&gt;Everyday Developer&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/everyday-developer-2/embed/#?secret=Xl4kLFNWKR" width="600" height="338" title="&#x201C;Everyday Developer&#x201D; &#x2014; The Escapist" data-secret="Xl4kLFNWKR" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Some of my best friends are game developers. Some of my worst friends, too. And some of my middling friends. I&#x2019;ve been in the business of writing about their exploits for half a decade or so, give or take some months, and in the process of playing the games, writing about the games and covering the creation, publishing and success or failure of the games, I&#x2019;ve gotten to know a great deal about the many people who make them. Although they are legion, and as different from each other as tiny snowflakes, I can say with some authority that they [&hellip;]</description></oembed>
