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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Lauren Admire Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/laurenadmire/</author_url><title>From Well-Off to Rogue - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="iHHEekzrhZ"&gt;&lt;a href="https://www.escapistmagazine.com/from-well-off-to-rogue/"&gt;From Well-Off to Rogue&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/from-well-off-to-rogue/embed/#?secret=iHHEekzrhZ" width="600" height="338" title="&#x201C;From Well-Off to Rogue&#x201D; &#x2014; The Escapist" data-secret="iHHEekzrhZ" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>As some developers are realizing, indie development may be preferable to AAA game development, despite its drawbacks. Working for an AAA gaming company often means long work hours, deigning to the wants of faceless publishers, and creating games that just aren&#x2019;t your &#x201C;thing.&#x201D; Indie developers are no strangers to setbacks, either. From having to manage an entire company on your own, to a lack of steady income resulting in massive amounts of debt and releasing obscure titles that never see the light of day, there&#x2019;s a lot about indie development that isn&#x2019;t all too enticing. But some ex-AAA developers are [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/60/60669.jpg</thumbnail_url></oembed>
