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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Bradley Campbell Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/bradleycampbell/</author_url><title>Game Development for the Damned and Delirious - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="9FkxGepIJQ"&gt;&lt;a href="https://www.escapistmagazine.com/game-development-for-the-damned-and-delirious/"&gt;Game Development for the Damned and Delirious&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/game-development-for-the-damned-and-delirious/embed/#?secret=9FkxGepIJQ" width="600" height="338" title="&#x201C;Game Development for the Damned and Delirious&#x201D; &#x2014; The Escapist" data-secret="9FkxGepIJQ" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Let me walk you through the process of making a game: 1) First, you get an idea. It can come from various places: Perhaps you&#x2019;re inspired by the mechanics of an existing game, or maybe you had an impressionistic or visceral reaction to a particularly good song. It&#x2019;s all clear to me now! you think. Best get to work &#x2013; after all, no one is going to make your game for you. 2) You open your copy of Game Maker and imagine everything coming together. Your mind juggles around commands and variables as you try to create a puzzle worth [&hellip;]</description></oembed>
