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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Gamers Expect Exploding Barrels to Be Red - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="z1yCE21WEs"&gt;&lt;a href="https://www.escapistmagazine.com/gamers-expect-exploding-barrels-to-be-red/"&gt;Gamers Expect Exploding Barrels to Be Red&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/gamers-expect-exploding-barrels-to-be-red/embed/#?secret=z1yCE21WEs" width="600" height="338" title="&#x201C;Gamers Expect Exploding Barrels to Be Red&#x201D; &#x2014; The Escapist" data-secret="z1yCE21WEs" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Sure, you can get rid of barrels and crates, but then how will players know what to bust open with their crowbars? The idea that red barrels explode and wooden crates can be busted open like pi&#xF1;atas filled with bullets, health, and other goodies, is so common in videogames that it&#x2019;s become a clich&#xE9;. But while it seems a simple matter just to not use these ever-so-common common videogame set dressing, it&#x2019;s rarely as simple as that. In Issue 297 of The Escapist, Tim Latshaw looks at some of the more common tropes in gaming, and how hard it is [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/50/50639.png</thumbnail_url></oembed>
