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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Shamus Young Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/shamusyoung/</author_url><title>Games That Time Forgot - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="eTMDSJahin"&gt;&lt;a href="https://www.escapistmagazine.com/games-that-time-forgot/"&gt;Games That Time Forgot&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/games-that-time-forgot/embed/#?secret=eTMDSJahin" width="600" height="338" title="&#x201C;Games That Time Forgot&#x201D; &#x2014; The Escapist" data-secret="eTMDSJahin" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>I&#x2019;m on the record as saying that videogame sequels can be a good thing. If I enjoy a game, then I&#x2019;m probably going to jump at the chance to experience that gameplay again. The designers can take fan feedback and refine the game, making something that exceeds its predecessor. This usually makes a hash out of the story, but that&#x2019;s another column. Sometimes fate can be a little strange about what games become franchises and what games dead-end. The dreary and unremarkable Kane &amp; Lynch got a sequel. The gorgeous, innovative, but regrettably flawed Mirror&#x2019;s Edge did not. Sonic invented [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55074.jpg</thumbnail_url></oembed>
