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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Russ Pitts Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/russpitts/</author_url><title>GDC 2008: The Game Developers' Rant - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="XrnnAnWnkT"&gt;&lt;a href="https://www.escapistmagazine.com/gdc-2008-the-game-developers-rant/"&gt;GDC 2008: The Game Developers&#x2019; Rant&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/gdc-2008-the-game-developers-rant/embed/#?secret=XrnnAnWnkT" width="600" height="338" title="&#x201C;GDC 2008: The Game Developers&#x2019; Rant&#x201D; &#x2014; The Escapist" data-secret="XrnnAnWnkT" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>&#x201C;I think there are a lot of positive things we feel about this industry. &#x2026; But there are a lot of things wrong.&#x201D; Gamelab&#x2019;s Eric Zimmerman provided the introduction to this year&#x2019;s developer&#x2019;s rant, saying everyone in the industry had grievances, from long hours to bad bosses. And since we were all talking about the problems anyway, why not bring everyone to the same place to do it together. &#x201C;We need a place where we can air those grievances. The purpose of the rant session is to make those gripes public.&#x201D; Clint Hocking, a Creative Director at UbiSoft, went first. [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/47/47222.jpg</thumbnail_url></oembed>
