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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Susan Arendt</author_name><author_url>https://www.escapistmagazine.com/author/susan-arendt/</author_url><title>GDC 2009: How Saying Goodbye Saved LittleBigPlanet - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="8JZr2SRhhu"&gt;&lt;a href="https://www.escapistmagazine.com/gdc-2009-how-saying-goodbye-saved-littlebigplanet/"&gt;GDC 2009: How Saying Goodbye Saved &lt;I&gt;LittleBigPlanet&lt;/I&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/gdc-2009-how-saying-goodbye-saved-littlebigplanet/embed/#?secret=8JZr2SRhhu" width="600" height="338" title="&#x201C;GDC 2009: How Saying Goodbye Saved &lt;I&gt;LittleBigPlanet&lt;/I&gt;&#x201D; &#x2014; The Escapist" data-secret="8JZr2SRhhu" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Echoing comments made by Nintendo president Satoru Iwata during his keynote this morning, Media Molecule&#x2019;s Alex Evans and Mark Healey said that the secret to LittleBigPlanet&#x2018;s success was that the development team was &#x201C;very not afraid to ditch things.&#x201D; Lucky for us they did, because based on the videos they showed us from early stages of LBP&#x2019;s development, it used to be a bit of a mess. In the original vision of the game, an entire family of sack people would play through levels based on fairy tales from around the world, changing costumes to fit the story. Media Molecule [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/53/53797.jpg</thumbnail_url></oembed>
