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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Susan Arendt</author_name><author_url>https://www.escapistmagazine.com/author/susan-arendt/</author_url><title>GDC2009: A Closer Look at Dragon Age: Origins - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="AcGozV3PLm"&gt;&lt;a href="https://www.escapistmagazine.com/gdc2009-a-closer-look-at-dragon-age-origins/"&gt;GDC2009: A Closer Look at &lt;I&gt;Dragon Age: Origins&lt;/I&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/gdc2009-a-closer-look-at-dragon-age-origins/embed/#?secret=AcGozV3PLm" width="600" height="338" title="&#x201C;GDC2009: A Closer Look at &lt;I&gt;Dragon Age: Origins&lt;/I&gt;&#x201D; &#x2014; The Escapist" data-secret="AcGozV3PLm" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>BioWare showed us a bit more of its next big RPG, Dragon Age: Origins and we liked what we saw. A lot. When last we saw Dragon Age it looked good, but not knock-your-socks-off good. The plot seemed interesting enough and the combat looked fun, but it was hard to understand just why the game was taking so damn long. After this most recent peek at the game, it becomes much more obvious &#x2013; the sheer scope of the flexibility that BioWare is hoping to achieve is simply staggering. It starts with the six different Origins &#x2013; background histories &#x2013; [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/56/56146.jpg</thumbnail_url></oembed>
