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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>John Funk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/johnfunk/</author_url><title>Global Agenda Dev: Small Studios Can Make Successful MMOs Too - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="jSA353lh6w"&gt;&lt;a href="https://www.escapistmagazine.com/global-agenda-dev-small-studios-can-make-successful-mmos-too/"&gt;&lt;I&gt;Global Agenda&lt;/I&gt; Dev: Small Studios Can Make Successful MMOs Too&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/global-agenda-dev-small-studios-can-make-successful-mmos-too/embed/#?secret=jSA353lh6w" width="600" height="338" title="&#x201C;&lt;I&gt;Global Agenda&lt;/I&gt; Dev: Small Studios Can Make Successful MMOs Too&#x201D; &#x2014; The Escapist" data-secret="jSA353lh6w" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The producer on Global Agenda thinks that for an MMO developer, trying to aim for the success of World of Warcraft is akin to shooting yourself in the foot. In the eyes of many gamers, MMOs are seen as the &#x201C;big&#x201D; genre &#x2013; they even have the word &#x201C;Massive&#x201D; right there in the genre description! The worlds are big, the playerbases are enormous, the budgets are large, and sometimes even the failures are epic-level crash-and-burn spectacles. But while EA is currently spending bajillions on Star Wars: The Old Republic in a desperate attempt to unseat industry kingpin World of Warcraft, [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/0/684.jpg</thumbnail_url></oembed>
