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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Phillip Levin Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/philliplevin/</author_url><title>Guest Column: Why DLC and Single-Player Don't Mix - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="jtI5o5sntl"&gt;&lt;a href="https://www.escapistmagazine.com/guest-column-why-dlc-and-single-player-dont-mix/"&gt;Guest Column: Why DLC and Single-Player Don&#x2019;t Mix&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/guest-column-why-dlc-and-single-player-dont-mix/embed/#?secret=jtI5o5sntl" width="600" height="338" title="&#x201C;Guest Column: Why DLC and Single-Player Don&#x2019;t Mix&#x201D; &#x2014; The Escapist" data-secret="jtI5o5sntl" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In five years, if you ask gamers what made this generation of consoles stand out, you&#x2019;ll probably get an answer like, &#x201C;High-def gaming, duh.&#x201D; But there&#x2019;s a less obvious, smarter answer: downloadable content. Indeed, the growth of broadband around the world has made it possible for studios to release a wide array of patches, extras, expansions and other downloadable content for their games months after shipping. True, PC gamers have had access to this kind of content long before this generation. But for console gamers at least, the Xbox360/PlayStation/Wii generation has signaled the advent of downloadable content. It&#x2019;s almost become [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/54/54666.jpg</thumbnail_url></oembed>
