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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Nathan Meunier Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/nathanmeunier/</author_url><title>Indie Queue: Cave Story Lives Again - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="3HTcOglUPx"&gt;&lt;a href="https://www.escapistmagazine.com/indie-queue-cave-story-lives-again/"&gt;Indie Queue: &lt;i&gt;Cave Story&lt;/i&gt; Lives Again&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/indie-queue-cave-story-lives-again/embed/#?secret=3HTcOglUPx" width="600" height="338" title="&#x201C;Indie Queue: &lt;i&gt;Cave Story&lt;/i&gt; Lives Again&#x201D; &#x2014; The Escapist" data-secret="3HTcOglUPx" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Almost a decade ago, budding Japanese developer Daisuke Amaya (aka Pixel) first set to work on creating a platform adventure game about a young cyborg boy who wakes up with amnesia in a vibrant subterranean world populated by charming, rabbit-like creatures. As he toiled away over the course of five years to complete his first gaming project, he never expected it would grow to become one of the most renowned and revered freeware indie PC games in Japan and abroad. With work on updating Cave Story for its WiiWare debut now in the home stretch, Pixel and the small U.S. [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55734.jpg</thumbnail_url></oembed>
