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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Nathan Meunier Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/nathanmeunier/</author_url><title>Indie Queue: Meat Boy Gets Supersized - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="eWb6QUK2qe"&gt;&lt;a href="https://www.escapistmagazine.com/indie-queue-meat-boy-gets-supersized/"&gt;Indie Queue: &lt;i&gt;Meat Boy&lt;/i&gt; Gets Supersized&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/indie-queue-meat-boy-gets-supersized/embed/#?secret=eWb6QUK2qe" width="600" height="338" title="&#x201C;Indie Queue: &lt;i&gt;Meat Boy&lt;/i&gt; Gets Supersized&#x201D; &#x2014; The Escapist" data-secret="eWb6QUK2qe" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Subversive artist and indie game designer Edmund McMillen is known for constantly venturing beyond the traditional boundaries of art, videogames and even good taste with his edgy creations, yielding some incredibly original (and rather twisted) titles in the process. From outrageous games featuring dueling genitalia to stylish and thoughtfully introspective explorations that blur the definition of what some might even consider a game, McMillen is not afraid to push the envelope. Meat Boy, one of his more recent game collaboration successes, is being super-sized for WiiWare, and he&#x2019;s hopeful this bloody and gruelingly challenging vertical platformer about a boy made [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/56/56214.jpg</thumbnail_url></oembed>
