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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Interactive Narrative Means Choosing How Invested You Really Want to Be - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="jHDGdrA4Wa"&gt;&lt;a href="https://www.escapistmagazine.com/interactive-narrative-means-choosing-how-invested-you-really-want-to-be/"&gt;Interactive Narrative Means Choosing How Invested You Really Want to Be&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/interactive-narrative-means-choosing-how-invested-you-really-want-to-be/embed/#?secret=jHDGdrA4Wa" width="600" height="338" title="&#x201C;Interactive Narrative Means Choosing How Invested You Really Want to Be&#x201D; &#x2014; The Escapist" data-secret="jHDGdrA4Wa" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>In my last XP &#x2013; and I apologise if this column is starting to turn into a serialized ramble &#x2013; I mentioned that video game narrative has long been on the wrong path by trying to emulate movie storytelling, rather than using methods that play off the strengths of an interactive narrative. Now I&#x2019;d like to examine what those methods are, in the wake of Doom. I keep thinking that should be written as DOOM, and pronounced like you&#x2019;re a Roman soothsayer accosting Caesar about the ides of March. What I mean when I talk about movie-style storytelling is, being [&hellip;]</description></oembed>
