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</html><description>Irrational Games didn&#x2019;t develop BioShock Infinite with the intention of making BioShock in the sky, because it thinks that&#x2019;d be boring. Many first impressions of BioShock Infinite saw it as &#x201C;BioShock in the sky,&#x201D; but Irrational Games disputes this idea and went over the game&#x2019;s development process at PAX East 2011 to prove it. Irrational explained that the intention was actually to make a game completely different from BioShock so the studio would be able to stay interested. The Irrational speakers, which included Ken Levine, Nate Wells, Shawn Robertson, and Stephen Alexander, said that they&#x2019;d be &#x201C;fucking bored&#x201D; with a [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/29/29208.jpg</thumbnail_url></oembed>
