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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Stew Shearer Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/stewshearerold/</author_url><title>Killzone Dev Says PS4 "A Lot More Demanding" - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="kvSPs4x78Q"&gt;&lt;a href="https://www.escapistmagazine.com/killzone-dev-says-ps4-a-lot-more-demanding/"&gt;&lt;i&gt;Killzone&lt;/i&gt; Dev Says PS4 &#x201C;A Lot More Demanding&#x201D;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/killzone-dev-says-ps4-a-lot-more-demanding/embed/#?secret=kvSPs4x78Q" width="600" height="338" title="&#x201C;&lt;i&gt;Killzone&lt;/i&gt; Dev Says PS4 &#x201C;A Lot More Demanding&#x201D;&#x201D; &#x2014; The Escapist" data-secret="kvSPs4x78Q" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Eric Botljes, lead designer for Killzone: Shadow Fall, says that the PS4 is easier to develop for but will require quadruple the production effort. Much ado has been made about how the PlayStation 4, unlike the Cell-based PS3, will be much easier for developers to make games for. &#x201C;The barrier to entry that existed on the PS3 technologically is gone,&#x201D; said architect Mark Cerny. That being the case, the coming of the PS4 and next-generation consoles doesn&#x2019;t necessarily mean things are going to get breezier for game developers. In fact, things may just get hard in different ways, &#x201C;The architecture [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/609/609191.png</thumbnail_url></oembed>
