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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Michael Epstein Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/michaelepstein/</author_url><title>Killzone: Shadow Fall Developers Can Balance Multiplayer "on The Fly" - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="jADb2TMOGE"&gt;&lt;a href="https://www.escapistmagazine.com/killzone-shadow-fall-developers-can-balance-multiplayer-on-the-fly/"&gt;&lt;i&gt;Killzone: Shadow Fall&lt;/i&gt; Developers Can Balance Multiplayer &#x201C;on The Fly&#x201D;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/killzone-shadow-fall-developers-can-balance-multiplayer-on-the-fly/embed/#?secret=jADb2TMOGE" width="600" height="338" title="&#x201C;&lt;i&gt;Killzone: Shadow Fall&lt;/i&gt; Developers Can Balance Multiplayer &#x201C;on The Fly&#x201D;&#x201D; &#x2014; The Escapist" data-secret="jADb2TMOGE" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Image Source: Guerrilla Games via NeoGAF Killzone: Shadow Fall uses PS4 tech to make balancing patches a thing of the past. Patches can be a nuisance. Sometimes you just want to play a game without having to wait five minutes to download version 1.0124, which tweaks the hit detection of those destructible mannequins in that one map by .01 percent, before jumping in because you&#x2019;ve only fifteen minutes to play and no time to spare. Well, it seems the PS4 can dramatically reduce the number of annoying updates dramatically by allowing developers to upload balancing tweaks &#x201C;on the fly&#x201D; without [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/617/617375.jpg</thumbnail_url></oembed>
