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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Kojima Borrowing Western Techniques for Next Game - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="J95CNnXQ8a"&gt;&lt;a href="https://www.escapistmagazine.com/kojima-borrowing-western-techniques-for-next-game/"&gt;Kojima Borrowing Western Techniques for Next Game&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/kojima-borrowing-western-techniques-for-next-game/embed/#?secret=J95CNnXQ8a" width="600" height="338" title="&#x201C;Kojima Borrowing Western Techniques for Next Game&#x201D; &#x2014; The Escapist" data-secret="J95CNnXQ8a" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Art alone isn&#x2019;t enough to make a game&#x2019;s world really come alive, says Metal Gear Solid creator Hideo Kojima. The next Kojima game will take a few pointers from Western development techniques, at least when it comes to building its world. In Kojima&#x2019;s opinion, Western games have the edge when it comes to their environments, and that&#x2019;s something that he wants to try and bring to his next title. Writing on his Twitter feed, Kojima said that Western developers approached world design differently to their Japanese counterparts, using a combination of technical tools like shaders, effects and programming to achieve [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55463.jpg</thumbnail_url></oembed>
