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</html><description>If Kojima&#x2019;s plan had succeeded, Snatcher&#x2018;s disk would have linked the game with the real world, relaying hidden messages and releasing crime scene odors. Whether it involves using rumble in interesting ways or looking for Castlevania files on your memory card, Hideo Kojima&#x2019;s Metal Gear Solid games are filled with these neat little touches that connect the game with the real world. It turns out that Kojima&#x2019;s obsession with stepping outside of the confines of the game started years earlier. If the designer had his way, the Snatcher disk would have acted as a portal of sorts, bringing elements of [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/55/55463.jpg</thumbnail_url></oembed>
