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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>L.A. Noire Is a Bad Adventure Game - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="5GiT1Q7iY0"&gt;&lt;a href="https://www.escapistmagazine.com/l-a-noire-is-a-bad-adventure-game/"&gt;&lt;i&gt;L.A. Noire&lt;/i&gt; Is a Bad Adventure Game&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/l-a-noire-is-a-bad-adventure-game/embed/#?secret=5GiT1Q7iY0" width="600" height="338" title="&#x201C;&lt;i&gt;L.A. Noire&lt;/i&gt; Is a Bad Adventure Game&#x201D; &#x2014; The Escapist" data-secret="5GiT1Q7iY0" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>L.A. Noire isn&#x2019;t a new idea, it&#x2019;s the return of a very very old one. Namely, adventure games. The games that its investigation mechanics most closely resemble would be the Phoenix Wright series, where you also must gather evidence and pick the right moment during a suspect or witness statement to challenge them or present evidence that they&#x2019;re lying. I can also detect strong influence from the now-prehistoric Tex Murphy games like Under a Killing Moon, which involved a lot of hunting around locations looking for hidden clues, as well as an in-game hint system. L.A. Noire isn&#x2019;t even the [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/65/65537.jpg</thumbnail_url></oembed>
