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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Andy Chalk Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/andychalk/</author_url><title>Legend of Grimrock 2 Unveils Shorter-But-Sweeter Skill System - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="U9zRr4QxmW"&gt;&lt;a href="https://www.escapistmagazine.com/legend-of-grimrock-2-unveils-shorter-but-sweeter-skill-system/"&gt;&lt;i&gt;Legend of Grimrock 2&lt;/i&gt; Unveils Shorter-But-Sweeter Skill System&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/legend-of-grimrock-2-unveils-shorter-but-sweeter-skill-system/embed/#?secret=U9zRr4QxmW" width="600" height="338" title="&#x201C;&lt;i&gt;Legend of Grimrock 2&lt;/i&gt; Unveils Shorter-But-Sweeter Skill System&#x201D; &#x2014; The Escapist" data-secret="U9zRr4QxmW" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Legend of Grimrock 2 will make use of dramatically shortened skill trees in order to encourage greater diversity among the players in your party. Legend of Grimrock had kind of an oddball skill system. Individual skills could be advanced all the way to level 50 but required multiple skill points to gain a single benefit. The net result was forced specialization: To achieve the highest levels of power in a particular skill, you had to focus on that skill to the exclusion of most others. That&#x2019;s not what developer Almost Human was after, and so the studio has changed things [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/615/615103.jpg</thumbnail_url></oembed>
