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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Steven Bogos Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/stevenbogos/</author_url><title>Legend of Zelda: A Link Between Worlds Tweaked for 2DS - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ADgr0hxVws"&gt;&lt;a href="https://www.escapistmagazine.com/legend-of-zelda-a-link-between-worlds-tweaked-for-2ds/"&gt;&lt;i&gt;Legend of Zelda: A Link Between Worlds&lt;/i&gt; Tweaked for 2DS&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/legend-of-zelda-a-link-between-worlds-tweaked-for-2ds/embed/#?secret=ADgr0hxVws" width="600" height="338" title="&#x201C;&lt;i&gt;Legend of Zelda: A Link Between Worlds&lt;/i&gt; Tweaked for 2DS&#x201D; &#x2014; The Escapist" data-secret="ADgr0hxVws" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The Legend of Zelda: A Link Between Worlds&#x2018;s puzzles had to be adjusted for 2DS players. When we first heard about The Legend of Zelda: A Link Between Worlds, one of the things Zelda series producer Eiji Aonuma stressed was the game&#x2019;s heavy use of the 3D effect. In particular, a lot of the game&#x2019;s puzzles will make use of 3D, and will be much easier to solve and navigate with the 3D turned on. So, when Nintendo announced the 2DS, it may have made Zelda fans wary of how the game will run on the non-3D platform. Not to [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/607/607416.png</thumbnail_url></oembed>
