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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Jason Della Rocca Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/jasondellarocca/</author_url><title>Leveling the Playing Field - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ejbskeCfkg"&gt;&lt;a href="https://www.escapistmagazine.com/leveling-the-playing-field/"&gt;Leveling the Playing Field&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/leveling-the-playing-field/embed/#?secret=ejbskeCfkg" width="600" height="338" title="&#x201C;Leveling the Playing Field&#x201D; &#x2014; The Escapist" data-secret="ejbskeCfkg" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Back at the 2008 Develop Conference in Brighton, a lovely beachside city just an hour south of London with a thriving game development community, I got into a bit of a shouting match with Chris Deering, a long-time Sony alum and key participant of the Games Up? initiative. He was on a panel discussing the plans and progress of Games Up?, a short-term, industry-led effort to lobby the British government for tax breaks to the game development industry, as well as address the skill and staff shortages in the country. Deering essentially admitted that the chances of succeeding were nil. [&hellip;]</description></oembed>
