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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Greg Tito Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/gregtito/</author_url><title>Lich King Was Too Easy, Cataclysm Just Right, Says Blizzard - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="vNhOtg4nsn"&gt;&lt;a href="https://www.escapistmagazine.com/lich-king-was-too-easy-cataclysm-just-right-says-blizzard/"&gt;&lt;i&gt;Lich King&lt;/i&gt; Was Too Easy, &lt;i&gt;Cataclysm&lt;/i&gt; Just Right, Says Blizzard&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/lich-king-was-too-easy-cataclysm-just-right-says-blizzard/embed/#?secret=vNhOtg4nsn" width="600" height="338" title="&#x201C;&lt;i&gt;Lich King&lt;/i&gt; Was Too Easy, &lt;i&gt;Cataclysm&lt;/i&gt; Just Right, Says Blizzard&#x201D; &#x2014; The Escapist" data-secret="vNhOtg4nsn" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Lead systems designer Greg Street admitted it was a mistake for the dungeons of Wrath of the Lich King to be be so easy and that he is happy with the difficulty in Cataclysm. World of Warcraft has always been an MMO that balanced providing solo content while encouraging players to join groups for the dungeons and raids. Dungeons in vanilla WoW and Burning Crusade were challenging affairs in which strategy and communication between groups was necessary if you didn&#x2019;t want to spend most of the session running back to your corpse after a total party kill. In Wrath, the [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/34/34537.jpg</thumbnail_url></oembed>
