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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Ben "Yahtzee" Croshaw Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/yahtzeecroshaw/</author_url><title>Making Faces - A Bioware Story - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Io91O5nTYH"&gt;&lt;a href="https://www.escapistmagazine.com/making-faces-a-bioware-story/"&gt;Making Faces &#x2013; A Bioware Story&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/making-faces-a-bioware-story/embed/#?secret=Io91O5nTYH" width="600" height="338" title="&#x201C;Making Faces &#x2013; A Bioware Story&#x201D; &#x2014; The Escapist" data-secret="Io91O5nTYH" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>I know this is reaching for a low-hanging fruit I have eaten before and sicked back up onto an even lower-hanging branch, but Bioware games still have the problem of Bioware Face, and if anything, the advance of graphics technology is only making it worse. If you&#x2019;re not familiar with Bioware Face, it refers to how characters in Bioware games (such as Dragon Age and Mass Effect) always look and sound incredibly wooden during dialogue scenes, their words disconnected entirely from the physical movements and gestures that their bodies make. I am yet to play a Bioware game that didn&#x2019;t [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/863/863115.png</thumbnail_url></oembed>
