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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Metacritic Adds, Then Pulls Developer Review Scores - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="A3HrDV8wYF"&gt;&lt;a href="https://www.escapistmagazine.com/metacritic-adds-then-pulls-developer-review-scores/"&gt;Metacritic Adds, Then Pulls Developer Review Scores&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/metacritic-adds-then-pulls-developer-review-scores/embed/#?secret=A3HrDV8wYF" width="600" height="338" title="&#x201C;Metacritic Adds, Then Pulls Developer Review Scores&#x201D; &#x2014; The Escapist" data-secret="A3HrDV8wYF" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>The site was trying to be helpful to its users, but faulty information hampered its efforts. This week, review aggregator Metacritic started posting scores for developers, based on the average metascore of the games they&#x2019;d worked on. The scores were part of Metacritic&#x2019;s relaunch last August, but were recently pulled shortly after gaining greater public awareness. This left more than one person confused, prompting an explanation from the site&#x2019;s games editor, Marc Doyle. Writing on the Metacritic blog, Doyle said that the reason the scores went up in the first place was to help people find new games that they [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/51/51525.jpg</thumbnail_url></oembed>
