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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Metroid Prime Studio "Thinks Like Nintendo" - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="75ZsyOTDnj"&gt;&lt;a href="https://www.escapistmagazine.com/metroid-prime-studio-thinks-like-nintendo/"&gt;&lt;i&gt;Metroid Prime&lt;/i&gt; Studio &#x201C;Thinks Like Nintendo&#x201D;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/metroid-prime-studio-thinks-like-nintendo/embed/#?secret=75ZsyOTDnj" width="600" height="338" title="&#x201C;&lt;i&gt;Metroid Prime&lt;/i&gt; Studio &#x201C;Thinks Like Nintendo&#x201D;&#x201D; &#x2014; The Escapist" data-secret="75ZsyOTDnj" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>After ten years together, Retro knows the kind of questions that Nintendo is going to ask. Retro Studios, the developer of the Metroid Prime series and Donkey Kong Country game, says that it&#x2019;s been working with &#x2013; and indeed, for &#x2013; Nintendo for such a long time, that it&#x2019;s started to think like its Japanese parent company, which in turn makes it much more efficient. Speaking to Edge Magazine, Nintendo&#x2019;s Kensuke Tanabe said that over the ten-year working relationship between Nintendo and Retro Studios &#x2013; most of which Retro has spent as a first party developer &#x2013; the Austin, Texas [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/library/deriv/52/52199.jpg</thumbnail_url></oembed>
