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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Tom Goldman Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/tomgoldman/</author_url><title>Microsoft Jealous of Call of Duty Release Schedule - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="UgIKK7uo8r"&gt;&lt;a href="https://www.escapistmagazine.com/microsoft-jealous-of-call-of-duty-release-schedule/"&gt;Microsoft Jealous of &lt;i&gt;Call of Duty&lt;/i&gt; Release Schedule&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/microsoft-jealous-of-call-of-duty-release-schedule/embed/#?secret=UgIKK7uo8r" width="600" height="338" title="&#x201C;Microsoft Jealous of &lt;i&gt;Call of Duty&lt;/i&gt; Release Schedule&#x201D; &#x2014; The Escapist" data-secret="UgIKK7uo8r" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>If a Call of Duty game can be released every year, why can&#x2019;t the same be true for Halo? Microsoft has made a ton of money off of Halo since it acquired Bungie in 2000, but not nearly as much as it could have according to corporate vice president Phil Spencer. He thinks that Halo&#x2018;s release schedule should perhaps emulate something closer to Call of Duty, which has as big a sales day as Halo: Reach recently did on a yearly basis. &#x201C;There&#x2019;s no explicit strategy that says we&#x2019;re to ship a Halo game every year,&#x201D; Spencer told IGN. &#x201C;I [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/67/67919.jpg</thumbnail_url></oembed>
