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<oembed><version>1.0</version><provider_name>The Escapist</provider_name><provider_url>https://www.escapistmagazine.com</provider_url><author_name>Logan Westbrook Legacy Author</author_name><author_url>https://www.escapistmagazine.com/author/loganwestbrook/</author_url><title>Microsoft Questions Move's Motion Credentials - The Escapist</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="4ysgHpJdeq"&gt;&lt;a href="https://www.escapistmagazine.com/microsoft-questions-moves-motion-credentials/"&gt;Microsoft Questions Move&#x2019;s Motion Credentials&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.escapistmagazine.com/microsoft-questions-moves-motion-credentials/embed/#?secret=4ysgHpJdeq" width="600" height="338" title="&#x201C;Microsoft Questions Move&#x2019;s Motion Credentials&#x201D; &#x2014; The Escapist" data-secret="4ysgHpJdeq" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Making a motion controlled game is apparently about more than just motion. Xbox product director Aaron Greenberg has cast a critical eye over the launch line-up for Sony&#x2019;s Move controller and has found it lacking. In his opinion, Sony has simply tacked motion controls on to traditional games, rather than creating games specifically for the controller. He said that Microsoft had taken a different approach when making games for Kinect, and wasn&#x2019;t going to add motion controls to games like Halo or Call of Duty just for the sake of adding them. Microsoft didn&#x2019;t want players to have to chose [&hellip;]</description><thumbnail_url>http://cdn.themis-media.com/media/global/images/galleries/display/67/67453.jpg</thumbnail_url></oembed>
